JOIN US
We’re always on the lookout for top talented and self-motivated individuals with the capability and drive to help us create great entertainment products.
In case you believe you benefit from an asset to add to our potentials, do not hesitate to contact us.
Open Positions
Responsibilities
- Creating 2D design, functional concepts and key character art for final character looks
- Creating 3D ZBrush sculpts based on written and picture reference in a range of styles from realistic to stylized.
Requirements
- A minimum of 1 years of experience as a Concept Artist
- Impeccable drawing skills and draftsmanship, anatomy and digital painting skills, with confident composition and color composition skills and creativity
- High Level ZBrush skills
- Open mindset towards learning new software
- Open to feedback and teamwork
Pluses
- Exceptional traditional art skills
- Production experience
- Fast iteration in different detail levels
- Experience in a diverse range of styles (realistic and stylized)
Responsibilities
- Working directly with the Animators Supervisor as well as the Director to identify and fulfill the project needs
- Producing high quality animations on time Position Requirements
Requirements
- 3+ years of experience in character animation
- Able to work in a range of styles, from humorous/cartoony to realistic, and can maintain the appropriate style over the course of a project, with emphasis on realistic performance
- Basic understanding of all areas of character creation (mesh, texturing, skinning, Riging)
- Experience creating animation trees and animation blending.
- Open mindset towards learning new software
- Understand working within a real-time game engine’s limitations
Pluses
- Experience with Unreal Engine
Responsibilities
- Designing, creating and modifying animation rigs and simulation set-ups for characters, props and vehicle assets
Requirements
- Must possess an understanding of skeletons, facial animation methodologies, constraints, deformers and other Maya tools and systems used for character animation and simulation
- Experience of simulation setups, and integration of simulation elements into rigs
- Understanding to work within a real-time game engine’s limitations
- Experience of rigging characters for game engines
Pluses
- Maya Muscle knowledge is desirable
- nCloth / nHair and syFlex knowledge
- Experience with character animation
Responsibilities
- Character and prop modeling based on 2D concept art
- Sculpt high-resolution characters
- Create clean game topology, UV’s and textures
- Creation of blendshapes
Requirements
- Anatomical knowledge
-
Polygon modeling knowledge
- Zbrush knowledge
Pluses
- Traditional art background (sculpture, drawing)
- Relevant professional experience
Responsibilities
- Has a deep understanding of how to create high quality visual effects for real-time game engine.
- Creation of complex effects on the basis of supervisor suggestions and references
- Smoke and fire simulation in Houdini and Maya
- Liquid and RBD simulation in Houdini
Requirements
- Thorough knowledge of Maya, Houdini and FumeFX
- At least 1-2 years of production experience
- Ability to work independently
- Fluent communication in English
- Understand working within a real-time game engine’s limitations
Pluses
- Experience in Nuke or AfterEffects software